sometimes it can be the best defense against being ginned
Posted Mar 08 2013 6:36am
Keep you hand organized, but not enough to let your opponent see the capacity of your melds. Try to keep your hand grouped without putting them in obvious divisions. It's also handy to not reveal where in your hand the card that you discard came from. It's better to discard the higher cards, which are not used in melds, rather than the lower cards. Remember that your opponent could knock at Guild Wars 2 Gold and it is better to have the smallest deadwood total possible. Keep your options open. Although the game has a large luck element, with a bit of skill you can create possibilities.
For example, if you have two fives and a six, try to discard one of your other cards as either a four, five, or seven will create a future meld of either a run or a set. If you discard the six and pursue a set with the two fives, Murphy may just grant you that four you could have used. Remember that it isn't pleasant being undercut, but sometimes it can be the best defense against being ginned. Be aware of the remaining stockpile. Keep in mind that the games enters a forced ending once the third last card is removed from the top of the stockpile, and your opponent will be more likely to knock during the time leading up to the remnants of the stockpile.
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