Active video games may be useful in preventing childhood overweight, obesity
Posted Apr 01 2009 3:48pm
"Encouraging adolescents to play active video games for 35 minutes per day may increase energy expenditure enough to prevent weight gain..." Super news! In this day and age, adolescents are spending so much time in front of the TV or screens sitting and sedentary that if we are able to use this time and form of entertainment to their advantage and have them do exercise while they are doing something that catches and keeps their attention, more power to them! All of a sudden this "wasted time" becomes valuable time and it becomes a means of providing this challenging age group with a proactive way to combat the obesity epidemic themselves. This can provide them with their much-desired independence while they learn the importance of taking care of their bodies for life. (Note: This study article presented only one type of active gaming apparatus while there are more and more different options becoming available).
Infectious Diseases in Children Journal October 2008