Digital Tutors - Crafting Characters from Design to Composite in ZBrush and Maya
Posted Aug 27 2012 12:00am
Digital-Tutors – Creative Development – Crafting Characters from Design to Composite in ZBrush and Maya Advanced | 4h 36m | 2.58GB | Project Files 323 MB
In this tutorial we command take a global look at all the techniques required to do the models, textures, and shading concerning a character. We will start ~ dint of. taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere construction. After reaching a certain amount of sending off we will retopologize our character and polish the model before exporting the displacement maps into Maya. We desire then paint textures for the accessories on our character and create some shaders. Also, we disposition take a look at the repaired FiberMesh features of ZBrush to honey~ the mustache of our character. Finally we decision make a pose and render a painting with our character to present it like a final product. This is not designed to subsist a step-by-step tutorial limit it will cover a lot of concept and techniques. It is not ~y entry level tutorial, but for users who be in possession of a good understanding about Maya, ZBrush, Photoshop and Mudbox.