Every stone thrown presents an opportunity for testing and learning as does the overall strategy for each end. The team with the last rock advantage will try and set up the end to score at least two points. The opposition will work to cover up the center of the rings to counteract the last rock advantage and ideally ‘steal’ one or two points through a defensive strategy. The skip for each team will have a plan (and prediction) at the start of the end based on whether or not they have last stone. If, as the end progresses, the skip recognizes the strategy will not work as planned, he/she will modify the strategy based on the opposition’s performance and the strengths and weaknesses of the other team members. It is a perfect incarnation of continuous improvement theory and practice in real time. This is a good article, but I see no mention of a key aspect of the game. As noted here : It not only is a curling tradition to share a drink with opponents after the game, but most clubs specifically spell out "Have fun" as part of their official rules (some of them even list it twice). Now, that's more like it. Imagine how much faster process improvement would occur in hospitals if we adopted a similar attitude. Even more so if songs were included . If you cannot see the video, click here . |
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