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Using Digital Games to Improve Children's Learning and Health

Posted Jul 09 2009 5:26pm

Boyoncomputer How can we best use digital games to improve children' s learning and health?  A new report entitled Game Changer: Investing in digital play to advance children' s learning and health, by the Joan Ganz Cooney Center at Sesame Workshop, tackles this question with renewed vigor.

Digital games have been shown to aid in learning in particular contexts, but the question of how far this potential goes has yet to be fully explored. For that reason, in addition to discussing specific games that encourage physical health, development of healthy long-term habits, and disease management, the report calls for strategic investment in this field to maximize the potential of this technology.

The report also outlines a strategy of research and development, innovative partnerships, support for the adults who guide children' s digital lives, modernization of public media, and increased public dialogue about digital media.

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