A recent case study report of three teens with cerebral palsy (hemiplegia) and the use of remotely monitored in home video games was published in Archives of Physical Medicine and Rehabilitation January 2010. The three teens used a specially fitted sensor glove linked to a video game at home for 30 minutes a day5 times a week for 3 months. The video games played were specifically designed to improve hand function. After the three month trainingall three teens showed improved hand functionbrain activity changes on functional MRI's and 2/3 teens showed increased radial bone mineral content. Specificallyoccupational therapy testing improvedfinger range of motion improved and an increased ability to lift objects. All of this was tested remotely.
Reference: Golomb MRMcDonald BCWarden SJYonkman JSaykin AJShirley BHuber MRabin BAbdelBaky MNwosu MEBarkat-Masih MBurdea GC. In-home virtual reality videogame telerehabilitation in adolescents with hemiplegic cerebral palsy. Archives of Physical Medicine and Rehabilitation Volume 91Issue 1Pages 1-8.e1 (January 2010)