28th International Conference for Pre-K through University Educators, Parents and Clinicians Feb. 17-19, 2011 at the Historic Fairmont San Francisco Hotel on Nob Hill Pre-Conference Workshops: Feb. 16, 2011
Co-Sponsors include: School of Education, Stanford University Cognitive Control and Development Lab, University of California, Berkeley The Neuroscience Research Institute, University of California, Santa Barbara
REACHING AND TEACHING TODAY’S iGENERATION
Today’s generation of children have grown up in a fast-paced, technology-changing world that has profoundly altered the way their brains learn, think, read, socialize, and interpret information – creating a new generation of innovative, video-game playing, multitasking students. At this conference, you will discover how the digital age has changed student learning, memory, attention and social relationships, and how video games and virtual tutors are transforming teaching, education reform, and learning disorder interventions and treatments.
Learning Objectives
You Will Gain Knowledge About:
* Impact of multitasking on the brain, memory and attention * Why the digital age is altering brains, relationships and learning * How the “iGeneration” learns, thinks, feels, reads and socializes * How to transform classrooms, education and teaching in the Digital Age * Using video games and virtual worlds to improve learning and LD treatment * Ways to improve learning, memory, reading and thinking in a distracted world * The effects of the fast-pace life on student learning, disorders and achievement * Problems and potentials of social networking on schools, teens and learning
28th International Conference for Pre-K through University Educators, Parents and CliniciansFrom the conference Web page :
Feb. 17-19, 2011 at the Historic Fairmont San Francisco Hotel on Nob Hill
Pre-Conference Workshops: Feb. 16, 2011
Co-Sponsors include:
School of Education, Stanford University
Cognitive Control and Development Lab, University of California, Berkeley
The Neuroscience Research Institute, University of California, Santa Barbara
REACHING AND TEACHING TODAY’S iGENERATION
Today’s generation of children have grown up in a fast-paced, technology-changing world that has profoundly altered the way their brains learn, think, read, socialize, and interpret information – creating a new generation of innovative, video-game playing, multitasking students. At this conference, you will discover how the digital age has changed student learning, memory, attention and social relationships, and how video games and virtual tutors are transforming teaching, education reform, and learning disorder interventions and treatments.
Learning Objectives
You Will Gain Knowledge About:
* Impact of multitasking on the brain, memory and attention
* Why the digital age is altering brains, relationships and learning
* How the “iGeneration” learns, thinks, feels, reads and socializes
* How to transform classrooms, education and teaching in the Digital Age
* Using video games and virtual worlds to improve learning and LD treatment
* Ways to improve learning, memory, reading and thinking in a distracted world
* The effects of the fast-pace life on student learning, disorders and achievement
* Problems and potentials of social networking on schools, teens and learning
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