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Augmented Reality: Global Market Analysis and Forecast 2012 - 2017

Posted Oct 11 2012 7:25am
Augmented Reality: Global Market Analysis and Forecast 2012 - 2017
 
 Augmented Reality (AR) is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, that enrich the user's perception of the real world. Although AR is often perceived to be in the visual domain (video or graphics etc), it actually includes the other senses as well such as sound or GPS data. The popularity of smartphones equipped with GPS and geomagnetic sensors has spurred mobile application developer interest in AR, which presents highly contextualized, spatially relevant information that enhances user knowledge of their immediate surroundings. AR solutions include various applications as well as many uses cases involving content and commerce. http://www.bharatbook.com/consumer-electronics-market-research-reports/augmented
 
 While AR is currently a niche market opportunity, it is expected to grow at a tremendous rate in the next few years as products from companies such as Google, Samsung, Qualcomm, Sony, LG and Apple are launched. AR application and service providers will enjoy significant growth with the build out of 4G networks and business models that involve ASP based service delivery via Cloud-based development, deployment and operation.
 
 Target Audience:
 
 AR application developers
 Government organizations Augmented Reality
 Wireless device manufacturers
 Wireless/mobile network operators
 Presence, location, and GIS suppliers
 Cloud infrastructure and service providers
 
 Table of Contents:
 
 1.0 EXECUTIVE SUMMARY 4
 2.0 INTRODUCTION 8
 2.1.1 USER POSITION AND AUGMENTED REALITY 10
 2.1.2 COLLABORATIVE APPLICATIONS 16
 2.1.3 AUGMENTED REALITY CHALLENGES 17
 2.1.4 AUGMENTED REALITY POPULAR APPLICATIONS 19
 2.1.5 AUGMENTED REALITY IN TOURISM 21
 2.1.6 AUGMENTED REALITY AND FACE RECOGNITION 21
 2.1.1 CASE STUDY: HOW TO USE AR WITH IN MOBILE COMMERCE 22
 2.1.2 CONCLUSION 22
 3.0 AUGMENTED REALITY APPLICATIONS IN 4G AND BEYOND 23
 3.1 AUGMENTED REALITY IN LTE 23
 3.1.1 INFORMATION VISUALIZATION (IV) 23
 3.1.2 AUGMENTED INTERFACE 26
 3.1.3 OUTDOOR AUGMENTED REALITY 27
 3.1.4 DESIGNING AUGMENTED REALITY SYSTEMS 28
 3.1.5 FIELD-PROGRAMMABLE GATE ARRAY (FPGA) 30
 3.1.6 FRAME GRABBER 32
 3.1.7 VIDEO SIGNALS 34
 3.2 AUGMENTED REALITY APPLICATIONS 34
 3.2.1 AUGMENTED REALITY IN SURGERY 34
 3.2.2 SURGERY APPLICATIONS 36
 
 For more information kindly visit : http://www.bharatbook.com/consumer-electronics-market-research-reports/augmented                
 
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